Light, Motion, Signal / Since 2025

Light & generative visuals for live performance.

Operating consoles, running Resolume, writing code. Clubs, festivals, and bands across the Swiss Mittelland.

CH.001 / TRIMBACH, SO
47.3593 N / 7.8723 E
DE-EN-IT
PATCH ACTIVE
grandMA2 Chimp 100-G2 Resolume Arena TouchDesigner Three.js p5.js GLSL Shaders Cue Programming DMX / Art-Net NDI / Spout Light Direction Visual Direction Art Direction Stage Design Generative Systems Live VJ grandMA2 Chimp 100-G2 Resolume Arena TouchDesigner Three.js p5.js GLSL Shaders Cue Programming DMX / Art-Net NDI / Spout Light Direction Visual Direction Art Direction Stage Design Generative Systems Live VJ
01 / Manifesto

What I Do

Statement
No. 01

I treat the stage as a composition. Light is timing, visual is texture, both are dramaturgy. My work sits between the lighting console, the video server, and the code that feeds them. I build cue sheets, patches, and generative systems that respond to the music without imitating it, keeping the band in the frame and the room inside the song.

02 / Lighting Design

On Console

VENUE.001 / CLUB
Active
Musigburg
Aarburg, Aargau
FOH Light Operation Cue Programming

Front of house operation for rock, metal, and heavier guitar music. Chase programming, cue building, and live operation from load-in to strike.

VENUE.002 / CULTURE HOUSE
Active
APA KultA
Olten, Solothurn
Light Operation Cue Calling

Light operation across a varied in-house program. Hands-on patching and live cue calling for different genres, formats, and room layouts.

SERIES.001 / EVENT
Active
Planet Olten
APA KultA, Olten
Light Direction Visual Direction Art Direction

Recurring event series where I direct the visual language of each edition. Cue lists and visual identity tuned to the mood of the programme, from dance-leaning nights to more atmospheric sets.

FESTIVAL.001 / 2025 & 2026
Active
Jor Cana
Festival Editions 2025 & 2026
Light Direction Visual Direction Art Direction

Festival role covering stage aesthetics, lighting design, and live visual direction across two consecutive editions. Single authorship across the full visual stack, from the look of the stage to the screens behind the band.

03 / Generative Visuals

Made of Code

VIS.001 / FEATURE HTML / CANVAS / LIVE
Jor Cana Festival 2025 / Stage Visual Identity
Volumetric Study
A generative simulation of moving-head light cones cutting through haze. Three beams sweep at different speeds, breathe through soft noise, and catch dust particles suspended in the air. Designed as a visual bridge between real lighting on stage and the video wall behind it.
VIS.002 CANVAS
For Jon Hood / Album "Pieces of Reality"
Aldous Nebula
Ink and nebula metaball system. Layered noise fields resolve into slow-moving blooms that keep the eye without competing with the song.
VIS.003 CANVAS
For Birdlord / Bern rock trio
Ghostly Delight
Drifting node network with occasional strobe flashes. Reads as haunted light rather than polished motion graphics.
VIS.004 SIGNAL
Study / Oscilloscope family
Signal Flow
Layered sine waves at different frequencies, painted as a standing oscilloscope.
VIS.005 FLOW
Study / Flow-field series
Storm Field
Four hundred particles steered by a Perlin-style field. Slow, organic weather.
VIS.006 RING
Study / Concentric series
Spectral Rings
Distorted concentric rings drawn as interference bands, pulsing on a slow cycle.
04 / Rig

The Setup

◆ Lighting Control
grandMA2
Console
Chimp 100-G2
Console
Chimp OnPC
Software
Zero88 FLX
Console
ChamSys MagicQ
Console
DMX / Art-Net
Protocol
M-Vave SMC-PAD
MIDI
◆ Live Visuals & Code
Resolume Arena
Live VJ
TouchDesigner
Reactive
NDI / Spout
Signal
p5.js
Generative
Three.js
WebGL
HTML Canvas
Generative
GLSL Shaders
Code
◆ Additional Platforms
After Effects
Motion
Premiere Pro
Edit
Stable Diffusion
Image
◉ Available for Bookings

Put me on
the desk.

Based in Trimbach, Canton of Solothurn. Open to light operation, VJ sets, and visual collaborations across the Mittelland and beyond.